Published on [Permalink]
Posted in:

From a theology-focused review of Indika — a game which is now on my to-play list — in Cluny Journal:

Although games are curated experiences, a player generally has far more agency in their virtual inhabitation than audiences when they are being jerked around or held in place by a director, author or painter.

At first I misread this paragraph and thought it implied there is more agency in games than even in real life — being constrained by norms, traditions, etc — which also doesn’t seem to be too far off from the truth.

✍️ Reply by email

✴️ Also on Micro.blog