Apparently, I blinked and missed some extraordinarily good games on iOS that came out in recently in the last few years almost a decade ago. Fortunately my kids were there to educate me, yes, including the 6-year-old:
- Rodeo Stampede, nine years old and with ads but man what fun. Echoes of YMBAB and Crossy Road.
- Geometry Dash, which I could and should just watch my kids play because my reflexes and sense of rhythm aren’t enough for level 1 let alone this sorcery. Both the in-game music and the name reminded me of the first game I ever bought on Steam, which was of course Geometry Wars: Retro Evolved.
- Snake.io+, which brought memories of my old Nokia pouring down. But now it is a bit too competitive for my taste and I could only watch in awe as progeny raked up points two orders of magnitude higher than the runner-up.
All this reminded me of a conversation Tyler Cowen had with the YouTuber Any Austin who said that every medium reached its peak — with which I wholeheartedly agreed And quite clearly we had reached Peak Movie in the late 1960s and the early 1970s, going downhill ever since Jaws graced the screen. — and that Peak Gaming was Pac-Man and Space Invaders — to which I could only say Huh?!
But then the more I thought about it the more I realized that he was basically correct. Well, in generalities if not in the specifics, as the Peak Single Player Video Game Let’s not put in multiplayer games there, as they should be compared to card games, board games and sports was clearly Tetris.
I only half-kid. Show Tetris to a 10-year-old and she will immediately get it, spend a half-dozen hours on it the same day, and then dream about the figures. There are a few other gaming prototypes — and yes, Space Invaders and Pac-Man are both examples — but everything since then could be interpreted as a variation on a theme, adding whiz-bang graphics and sound effects to sugar-coat a basic mechanic. In an alternative universe where I have a PhD in ludology I would have been able to name a few more prototypes and family trees, digging into the core mechanic of each AAA title to get to its Space Invaders nugget; and if there are any blogs where this is actually done please point me to them, I would love to subscribe!